lunes, 1 de mayo de 2017

In the land of the dark, the blind man is king.

Hello readers! What's upppppp

Resultado de imagen de anime goodbye

I have a lot of things to share with you all, this weeks I worked a lot!
I'm not going to do more rodeo! Let's start!


I modeled three bottles, are part of the "Ingredients project", Is the same project that I was experimenting that "substance toon generator".

So, for the first model, I wrote that it was a cobalt glass (Is an amazing material, I love that bottles, maybe my favorite kind of glass). A good challenge for an amateur of Substance Painter; well the first step was the colour.

Resultado de imagen de cobalt glass
(Reference Picture)

I made two layers, one bright and the other darker. In the project we can't have lots of opacity stuff for optimization, so I made this little trick.

(1st Picture: Material, 2nd Picture: how layers works)

First I tried with a gradient ramp, but it wasn't good, so I did it painting it with the brush.
Then, the "specular map", to simulate the rugosity of some cobalt bottles I made a fill map affecting only to the height one, Why the height map? Because It's going to simulate the effect of a translucent glass instead of the effect that roughness or metallic maps can do.


How I did it? Well, it was not simple, 

-First like I said, a fill layer with perlin noise in the height map affecting the position map, for my model I used a 0.1 of scale.

 
(Step 1, Step 2 and Step 3)

-The second step is a filter of "MatFinish Galvanized" affecting Rough, normal and height. For my model Scale 8 and flakes 0.1, the Image output with Position and World Space Normal. (The galvanized metal has not that touch but the style of how it looks is very similar.)


-The third Step is a blur for the height map, with a 4.5 intesity.

(This is how this layer looks)

And then the other layers, the decoration.

(Marmoset Toolbag 3 Screencaps)

I'm very happy with the cobalt effect, looks really good with the environmental lights!

Resultado de imagen de anime star eyes

More Stuff! The sword project, the city, I'm going to summarize this one a loooooot: (Why? Because was all hard work modelling)



Soon we'll start to do texture and material testing, but for now that's all, that's the progress 'till today.

And now my last work, I'm going to take part of a Substance Painter contest called Meet Mat, in it you must paint Mat, an Allegorithmic project example.

  
(This is MAT)

For my model I thought a lot of stuff, steampunk (for a change), halloween (for a change part two), a mix of both,,, etc. And I tested some things I had in mind of some of them, but or I didn't know how to squeeze the idea in the software or I didn't know how to do it well. 'Cause you can't add more geometry or use Zbrush to make a normal map for him. You can only use Substance Painter for all the textures and creative parts. So finally I made my idea of a Robot suit or Mecha style.

So I started with the colours, I wanted to use only 2 or 3, 4 as maximum. But always complementaries
And these ones are my favourite pairings. After lots of pictures of Japanese Mecha and American robots I chose the pink style, is more uncommon. And this was the process:

 

Talking with a friend, he suggested if I was going to put unicorns on it, and I said, yeah why not. And I did a vector of a unicorn I seen on the internet.


But was not a good election, maybe was too realistic for the style, and after some tests I deleted the unicorn.
So, what can I do - I said to me - Mmmmm, maybe, well, looks like hello kitty. 

For the Halloween test I did some skull vectors too, and were perfect for a "Hello Kitty" armor,
So I just only pasted it on the color map of the chest armor, drawn ears and a bow, erased the broken part, and this was the result:


Some Final details:


All The vectors were made by me, then modified on substance painter and based on some others seen on the Internet.


At last, some renders.


And That's all!

Resultado de imagen de anime clapping

To end the post I'm going to put some links where you can see my Meet MAT: MECHA

-Sketchfab: https://skfb.ly/67TIW


And I can't end the blog without talking about my new hero, Grape-kun the penguin with 2D waifu. You can read the full article here.

Kemono Friends

Thanks again to make this blog bigger with all the visits! It's a pleasure working for all the visitors! 

Have a nice weeks!

Resultado de imagen de bye my little pony

miércoles, 12 de abril de 2017

Too much work to live, too much work to die!

(Hi~~)

What's up amigos! I was desiring to write another entry for the blog, and here I'm! 


Well! I'm doing lots of stuff, and I want to show you all the things I made, some of them are cool processes so lets go!

First of all, I'm going to show you some first "concepts" or "art", about the ingredients of the last entry some of them are really funny.

(It's only a first point of view, to inspire the 3D artist who wants to make specific ones or potions)

I've done the Alchemy Store too,

(The colored one was painted by an artificial intelligence, is really awesome! no?)
(The IA is here: Paints Chainer)

And then I started the 3D blocking:

(3Ds Max Capture)

Is not really amazing but it's good to see how things are made. And for the moment that's all for the alchemy work.

Then I wanted to continue a sword I was making in my free time when I was working in Madrid, on Future Lighthouse.

(3Ds Max Screen capture)

That's what I done in Madrid, how I encountered the file recently opened. 2 hours later,,,

(3Ds Max Screen capture)

That was the "easy" part, my brain exploded with the textures. In the concept art (That is not mine) the color is very dark, black and orange are good partners, one of my favorite choices, but I wanted to experiment the temper color of the metal and some iridescent touches on the paint, then, black was not a choice.
And here was my dilema, all the day asking my friends, my girlfriend, family, etc. But I didn't agree all the conclusions. You can check some of my friends proposals:

(Substance Painter Screen of some WIP versions)

And, how I was saying, I was not happy at all with the proposals. The blue-green one looks cool, the white-orange is as good as the dark one, and the red was very simple for me,,, The golden one was not of my taste, but my friend Borja was really enthusiastic with it 😆
So, from the test and error I tried my own version:

(Substance Painter Screen of an advanced WIP version)

Resultado de imagen de anime confetti
Yeah!!

I was really happy with this one! So I decided to try one crazy thing. The sword looks really Asian, when you play too much J-RPG you know what I'm talking about. Well, I decided to search for a Japanese famous manga artist to make some drawings to fill the red part I signed in the second picture of the advanced WIP. And now, I'm waiting for an answer, maybe soon I will receive one, maybe two, probably zero, but I already have the no, so, I just wanted to try, you know.

And of course, I was really amazed with the result, so I talked with Borja (Again) who was finishing his amazing flying ship for ask If he wants to make some cool effects in the sword. But things gone too far,,,
Resultado de imagen de anime shocking face
(How far? A lot.)

Before anything, I want to show you from Borja, the impressive flying ship! Just look at this!

Flying ship from Borja Manzano on Vimeo.

Awesome, right? As I said before he works really really hard, and best of all is that he knows to learn a lot of the things he hears from the others. That's why I love to work with him and to see all his works (deja-vu moment)

Things apart, the sword, yeah the sword project is going a bit far. I'm not going to say a lot about this, just only to show some pictures:


(In less than an hour I had these modules)

(Then I did uvs and a texture test, after that I started to climb)

(With the same pieces I finished the WIP of the first building)

But then,,,

(What kind of magic I used? I'm praying for the textures right now)

I'm not going to enter in more details about this, Is a really crazy extension for only just a sword, but if all goes good it worth it.

To end this blog entry, I'm going to show my first hand-drawn 3D texture, I have to say that I'm not really proud about it, but I tried, not as hard as I wanted. Everything has to be said.


The concept is not mine again. It comes from a virtual youtuber. Maybe the texture is not really good, but I'm proud of the model itself.

(Looks really cute to me)

And that's all for today! I hope you have enjoyed it again!

Bye bye!~~ 

Resultado de imagen de anime bye