![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnWCgHB6DCEb6pjoQc0EW-5VNwr-oxC2vIengVJp0wyVMf2j-tKtzgeqcJgAsm0Sqw99S80ju-7CH6n-45Mm2c7wGrBqPv8roUNWeHFgP4y5uSwNCPv-7uPxfwsCCz9bbFb26hrFFVmoU/s400/post-19020-0-92510900-1377256077.gif)
Hello again!
I have some good news! First of all I'm going to show how the latest works are right now. Then I'm going to talk about the news, and I don't know if I have something more to tell.
So let's do this!
I guess you all will remember the scene with the houses and all that, in the last post I named it as "Manga Environment", well, I introduce to you "Sakura Street":
Not as successfull as my last environment "Osora-ba" according to the Sketchfab's stats but very similar. For example Osora-ba has 366 views in a month and Sakura Street 268 views in two weeks. And of course, not a Staff pick again.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyWrpkieT39qCKNNVRU_DvkL7KoOoLDu8NfSRJynYfK7UyQ6hOk0yldrF7Pw98wF-6S6MQa2-IvBrWBKrKcaiLtvpEaGb8rXbGFUVXDMR-X2EslUP5RWhq8g6bRLWPE9OZUlPQ3nJ5rsw/s200/tumblr_opx0zmArXp1twgfw0o1_540.gif)
But well, Sakura Street was featured in IAMAG's Sketchfab Realtime Selection. And that's always a score.
I love Osora-ba and Sakura Street, but I think that I lost "scope". If I want to work making videogames scenery I need to do videogame scenery and not sketchfab ones, I mean, I don't know how all the videogame companies choose their employees but maybe not with this kind of works. And that makes me feel a bit sad as an artist.
But I'm not here to be an "Artist", I'm here to be a "Videogame maker" so I'm not going to do more Sketchfab scenarios at these moment.
Now, the potions project, now named "Alchemy Store":
I'm working in the machine to make potions, the kind of actions you will need to make the potions is under development but I thought that you can put the ingredients on the cauldron and then turn on the machine by choosing the power of it.
Then the potion will appear on the bottling machine or something,
And I'm trying to design a logo too,
Personally, I love the first ones but the team says that is a bit overloaded, a pity, but well, I'm trying to mix the designs around what they say to make the perfect one.
To end the "project part" of this entry I'm going to show some models and textures I did for my friend Borja, who is working very hard to go to Mundos Digitales, I envy you!
Obviously are models to make a Milkshake, and the people who reads the blogs will know that Borja does VFX, so maybe in a near future we'll see a milkshake simulation.
Finally, the news.
I'm Working in Valencia,
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8UwaxIddfK05koR6MDN0BIXv9s8FfS8G8Sp-PLopuCJM-RWuaJydJICv95qLWHlBGTxH6zzfiUxhDRSnmb-NhuGN2ZErf4Lyc75mEuAgvu33SrszZ1WfrCPmjsU6K-sOagho3S-PmqAU/s320/c7e87cbf8a5fd0fc502bdafce01ba0938d3769ce_hq.gif)
I'm very happy because I'm working with HTC Vive and it's funny playing on the free time I scratch on my working hours and see how other people works with VR projects. I'm learning a lot again of VR with all the new techniques that some studios are developing.
But I need to change the chip and work harder because I noticed the pressure of the two projects and I think that is being visible in the results I'm making, and are not as good as I want.
So let's do this!
As last entry words, I'm going to tell one "gamer life" quote:
"You know that you are on the correct path when you see enemies coming from front."
You only need to know that not all the enemies are persons, the feelings and obstacles can be enemies too.
So you all know how to do if you see an enemy:
Bye~~~~~~~